Volodymyr Chelpan
game, level, narrative design and management

Crafting worlds,
Telling stories



Passionate Level & Game Designer with 4 years of industry experience and a lifelong love for creation of interactive experiences.
Bachelor in Video Games Development, studied at EU university. Constantly acquiring new knowledge.
Proven passion for world building, storytelling and gaining new knowledge. A broad interdisciplinary vision.
Software Skills | |||
---|---|---|---|
Unreal Engine 4/5 | Git / Perforce | Slack | Miro |
Virtual Reality | Basic Blueprints | Twine | Blender |
Photoshop / Paint.NET | Confluence | Jira | Visual Studio |
Highlighted Works
Into The Radius
A blockbuster single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
UE4 VR LD GD ND
Created design documentation for new features
Designed new Points of Interest and refined existing locations
Balanced loot, anomalies, and enemy encounters across levels
Wrote mission briefings, trailer, enemy lines, notes and other in-game texts
Contributed to game's narrative, worldbuilding and lore refining
Conducted playtests and gameplay analysis
Into The Radius 2
A sequel to one of the best VR shooters with improved graphics, refined gameplay and cooperative mode. Worked from the first stages to post-launch live updates in Early Access.
UE5 Co-Op VR LD GD
Designed and iterated levels from greybox to final polish
Prototyped features and integrated systems (loot, AI, parkour, anomalies)
Collaborated with Art and Design to ensure cohesive gameplay and visuals
Documented features, specs, and best practices
Scoped and reviewed assets for design fit
Improved live builds based on playtests and feedback
BlackBox
2 days jam project. A tense, SCP-inspired puzzle platformer. Won both Jury's Choice and Viewer's Choice awards.
The Quantum Duckness
2 days jam parody project. Casual 3rd person shooter about space duck trapped in underground facility experiencing a scary virus outbreak.
UE5 Jam Level Design
Designed a game level tailored to gameplay dynamics and pacing
Planned player flow, challenges, and key interactions
Built and iterated level structure using engine tools
Decorated the environment with free and team-provided assets
Adjusted visuals and layout to enhance player experience
Dream Catcher VR
Dream Catcher VR is a relaxing puzzle adventure in the soulful world of Nappia – the land of dreams. Meet characters from varied backgrounds and shape their dreams – search for hidden parts, mend fractured memories, clear your path, and bring colors to the surroundings.
unity Narrative Design
Worked on early-stage development of the game world, story, and characters
Researched references, conceptualized and visualized ideas for characters and their gameplay appearance, iterated based on feedback
Collaborated with department lead, the lead game designer, and a second narrative designer to align on the overall vision
Helped with technical setup of the demo level
Let’s Connect
Let’s work together!
Whether you have a project in mind or just want to chat, feel free to reach out.
Hit me up at: [email protected].
Currently based in Tallinn, Estonia, open for new challenges and collaborations.