Volodymyr Chelpan

Level & Game Designer

About Projects Contact

Crafting worlds,
Telling stories

Passionate Level & Game Designer with 4 years of industry experience and a lifelong love for creation of interactive experiences.

Bachelor in Video Games Development, studied at EU university.

Proven passion for world building, storytelling and gaining new knowledge. A broad interdisciplinary vision.

Software Skills   
Unreal Engine 4/5Git / PerforceSlackMiro
Virtual RealityBasic BlueprintsTwineBlender
Photoshop / Paint.NETConfluenceJiraVisual Studio

Highlighted Works


Into The Radius

A blockbuster single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.

UE4 VR LD GD ND

  • Created design documentation for new features

  • Designed new Points of Interest and refined existing locations

  • Balanced loot, anomalies, and enemy encounters across levels

  • Wrote mission briefings, trailer, enemy lines, notes and other in-game texts

  • Contributed to game's narrative, worldbuilding and lore refining

  • Conducted playtests and gameplay analysis


Into The Radius 2

A sequel to one of the best VR shooters with improved graphics, refined gameplay and cooperative mode. Worked from the first stages to post-launch live updates in Early Access.

UE5 Co-Op VR LD GD

  • Designed and iterated levels from greybox to final polish

  • Prototyped features and integrated systems (loot, AI, parkour, anomalies)

  • Collaborated with Art and Design to ensure cohesive gameplay and visuals

  • Documented features, specs, and best practices

  • Scoped and reviewed assets for design fit

  • Improved live builds based on playtests and feedback


BlackBox

2 days jam project. A tense, SCP-inspired puzzle platformer. Won both Jury's Choice and Viewer's Choice awards.

Unity Jam 2D Art Animation

  • Painted all in-game sprites

  • Designed all UI screens and visual elements

  • Created main character animations

  • Developed key motion and interaction cycles

  • Ensured visual consistency across art and animation assets


The Quantum Duckness

2 days jam project. Casual 3rd person shooter about space duck.

UE5 Jam Level Design

  • Designed a game level tailored to gameplay dynamics and pacing

  • Planned player flow, challenges, and key interactions

  • Built and iterated level structure using engine tools

  • Decorated the environment with free and team-provided assets

  • Adjusted visuals and layout to enhance player experience


Let’s Connect

Let’s work together!
Whether you have a project in mind or just want to chat, feel free to reach out.
Hit me up at: [email protected].

Currently based in Tallinn, Estonia, open for new challenges and collaborations.